In this action adventure game, set in the 13th century, players' goal is to stop the evil Templars from using supernatural artifacts to control the world. This goal is to be accomplished through assassination. As players roam the open-world environment of Cyprus, they undertake tailing missions, they join the local resistance, and they assassinate ranking members of the Templar order. Short blades, hidden blades, swords, and daggers are used to battle these soldiers. When blades connect, a dark blood mist appears as soldiers groan or scream; though the effect is brief, the blood sometimes trails the path of the exiting blade. The finishing moves during sword fights represent the most pertinent instances of violence: soldiers and pirates are impaled in dramatic fashion (e.g., focused penetration of the head, neck, and chest); realistic flesh-impact sounds and spurts of blood accompany these kills. While stealth-kill sequences (i.e., not the sword fights) are notably bloodless, they often depict the stabbing, impaling, and neck-snapping (mostly from behind) of unarmed adversaries.